About Us
Introduction
My artistic adventure started in 2004 with flash based 2d cartoons, that leaded me into the development of 3D animated cartoons using a very user friendly program, Swift 3D. After a year my complexity in creativity outweigh the capabilities of this software. So in 2006 i was in search of a new high-end solution. Maya came to my first choice. With this program I was self thought in modelling and texturing.
In 2006 i went to Escape Studios in London, to learn new ways in modelling, texturing, rigging and animation. Just one year later i started to freelance full-time, sins then i have had amazing jobs within the gaming, advertising and film industry.
Breaking down my qualities:
- Character, Animal, Car and Environment modelling
- Character and Animal Rigging
- Character, Animal and Cinematic Camera Animation
- Cinematic, Screenplay, End Credit, Subtitling, Teaser and Trailer Development
- For Games, Films, TV Shows, Commercials and more... |