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About Us

Introduction

My artistic adventure started in 2004 with flash based 2d cartoons, that leaded me into the development of 3D animated cartoons using a very user friendly program, Swift 3D. After a year my complexity in creativity outweigh the capabilities of this software. So in 2006 i was in search of a new high-end solution. Maya came to my first choice. With this program I was self thought in modelling and texturing.

In 2006 i went to Escape Studios in London, to learn new ways in modelling, texturing, rigging and animation. Just one year later i started to freelance full-time, sins then i have had amazing jobs within the gaming, advertising and film industry.

Breaking down my qualities:

- Character, Animal, Car and Environment modelling

- Character and Animal Rigging

- Character, Animal and Cinematic Camera Animation

- Cinematic, Screenplay, End Credit, Subtitling, Teaser and Trailer Development

- For Games, Films, TV Shows, Commercials and more...

... Copyright © 2006-2008 Emmanuel Flossie "Berne Copyright Convention"...